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However, with this line restored, I'm now able to perform the walk-round in either direction without any other changes being necessary, and no ill-effects seen yet. If you do, please back up any files which you edit beforehand. This is a pretty simple change to make, so if the OP or anyone else can test it out and report back, I'd be grateful. Therefore the relevant section of the A2A C182T aircraft.cfg file should look like this. The solution is to simply restore this line in its proper place. It seem this 'hotkey' entry is what allows the pre-flight inspection dialog to jump from the internal virtual cockpit view to the external views. from the bottom of the "" section in the aircraft.cfg file (this section represents the first external view in the walk-round). However, I eventually discovered that the cause is much simpler: the "EZCA Config.exe" is still making a small change to the aircraft.cfg file as the dialog box below suggests.Īll that it does, it seems, is remove the following line. My initial suspicion was that these changes were incompatible with the A2A view system. Unlike earlier versions, EZdok v.1.18 makes changes to the FSX (or P3D) "Cameras.cfg" file. Subsequent views would then be out of sequence with the text in the dialog boxes. To recap, the basic issue is that the first click of the pre-flight inspection forward arrow (on the shift 8 dialog) would take the user to an annoying view something like this one.Īs you can see, it shows a borked view of the nosewheel instead of the desired area (in this case the pitot tube viewed from under the left wing of the C182). Okay - after a couple of hours spent determined to get to the bottom of this issue and 'fix' EZdok v.1.18 so it works properly with the A2A pre-flight inspections, I think I've cracked it! If I figure-out anything else which may be more useful to Tim or other forum members, I'll report back! I realise none of this is remotely helpful at the moment except to prove that it is possible to get the A2A pre-flight inspection to work properly with EZdok v1.18.X. However, I'm not sure if this is what cured the walk-round issue and I haven't tampered with any other settings as far as I can remember. entries from my previous v.1.17 installation). (One caveat here being that I copied and pasted my existing edited "default_light.cam" etc. then start from scratch as I've always hated the exaggerated EZdok presets and prefer to use my own setting. One thing which I did do after the installation of EZdok v.1.18.7 was to manually remove all the preset entries from the following directories.Ĭ:\Users\UserName\AppData\Roaming\EZCA\db\virtual_cockpitĬ:\Users\UserName\AppData\Roaming\EZCA\db\aircraft Anyway, here's the annoying part: I've since somehow resolved this issue so that I can use the shift 8 menu properly in either direction, but I'm not sure exactly how I did this. When I first installed EZdok into FSX-SE I was again confronted by the same issue: the first walk-around click (in the normal direction) took me to another bloody external view and subsequently all the stations were offset by one position. Although this 'fix' works well, I was always irked by not being able to do the pre-flight inspection in the 'proper' direction. I've tried this version in the past and was never able to get round the 'walk-around issue' except by using the reverse walk-around method which Will mentions above. This meant reluctantly switching to the v.1.18.7 beta version of EZdok. I've just gone through the rather painful process of switching from FSX Acceleration to FSX-SE. Download Size: 7 MB Product Information Format: Download >EZdokong>.Uncertifiedpilot wrote:Has anyone figured out a renewed fix for EZDOK v1.18 to work with A2A's walkaround feature?Well - sort of! Ong>AVSIMong> Online - Flight Simulation's Number 1 Site! Publishers: Flight 1 ong>AVSIMong> ong>Commercialong> ong>FSXong> ong>Utilityong> ong>Reviewong> ong>EZdokong> ong>Cameraong> ong>Addong>-on Description: ong>Cameraong> and effects system. It differs vastly from the original game version and is filled with many exciting features, realistic cities, roads, cars, physics and most importantly for us - users, it is possible to create own models, sounds, maps for the game, to make it even more interesting and exciting. The present version of the game, 1.5, was released in 2016, is available for PC platform. 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